Gioco, apprendimento e riuso digitale. Il museo come servizio
The article deals with the topic of game-based learning strategies, highlighting how the role of children’s museums worldwide is significant for this educational strategy. For this purpose, the case study of the Rome Children’s Museum, Explora, is examined, where digital is integrated with hands-on informal teaching and where software and content are encouraged to be published in open-source license. In relation to this topic is introduced the idea of Museum as a Service, framing the museum institution not only as a conservator of cultural heritage, but also as a producer and distributor of knowledge and content.