Advantages and Limitations of Solid Modelling Applied to Archaeology
The aim of this contribution is to consider the development and use of three-dimensional (3D) digital models in archaeological research. Realising a 3D model of an existing (or planned) artefact makes it possible to manage and combine so much information that the model can be considered the virtual counterpart, the so-called digital twin, of the represented physical system. In archaeology, through digital twins, it is possible to interact and study sites or artefacts and, for research purposes, verify hypotheses about their historical and architectural phases. Furthermore, a 3D model can be a valuable tool for the dissemination of heritage. These issues will be explored starting from a series of experiences of virtual reconstructions of medieval sites in the city of Benevento, an urban reality characterised by multiple transformations and settlement events. The procedure that led to the implementation of these products, the results obtained in terms of understanding and analysing the sites and the prospects for the valorisation and dissemination of scientific data will be illustrated, also considering the limits and criticalities of this type of research.
Full-text of the article is available for this locale: Italiano.
