Gioco, apprendimento e riuso digitale. Il museo come servizio

Authors

  • Paolo De Gasperis Sapienza Università di Roma

DOI:

https://doi.org/10.36181/digitalia-00076

Keywords:

Game-based learning strategies, open source, cultural heritage

Abstract

The article deals with the topic of game-based learning strategies, highlighting how the role of children’s museums worldwide is significant for this educational strategy. For this purpose, the case study of the Rome Children’s Museum, Explora, is examined, where digital is integrated with hands-on informal teaching and where software and content are encouraged to be published in open-source license. In relation to this topic is introduced the idea of Museum as a Service, framing the museum institution not only as a conservator of cultural heritage, but also as a producer and distributor of knowledge and content.

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Published

2023-12-29

How to Cite

De Gasperis, P. (2023). Gioco, apprendimento e riuso digitale. Il museo come servizio. DigItalia, 18(2), 85–91. https://doi.org/10.36181/digitalia-00076

Issue

Section

Atti del Convegno di studi "Fare per non sprecare. Nei laboratori del riuso digitale"